What is on the Control Europe roster?
This table is the wall. Letter grades live on the tier list. Use the class picker if you want a buy-order instead of names.
| Entry | Hub | Notes |
|---|---|---|
| Infantry | Units | Infantry is the starting ground unit. On Europe maps a country begins with 30,000 infantry, and a batch of 5,000 costs 500,000 money. |
| Tanks | Units | Tanks are the immediate upgrade over infantry: 10,000,000 money per 100 tanks, with a stronger fight and a 60 second spawn. |
| Battleships | Units | Battleships are the most expensive published unit. The smallest division costs 3.5 billion money and needs a port. |
| Planes | Units | Planes are research-gated air units that strip city defense and can damage battleships. They need an airport, and airports exist only on capitals. |
| Anti-Aircraft | Units | Anti-aircraft is the ground unit documented as able to attack planes. No spawn cost, upkeep, or manpower figure is published. |
| Missile Launcher | Units | Missile launchers bombard cities and can hit battleships. Each missile costs 10,000,000 money and 500 manpower, and shots can damage your own troops. |
| Artillery | Units | Artillery is the cheap research-gated gun: 100,000 money and 15,000 daily upkeep per gun, and it deletes infantry when it is screened. |
| Aircraft Carriers | Units | Aircraft carriers arrived on 3 April 2026. One division costs 525,000,000 money, takes 120 seconds to build, and acts as a mobile airport. |
